#65. A Conversation with the Cast & Crew of "GODKILLER"

A Conversation with Writer-Director Matt Pizzolo & Actresses Danielle Harris, Tiffany Shepis, Katie Nisa, and Nicki Clyne about the creation of new illustrated film from Halo 8.

Jason Anders: So let's start with the creation of Godkiller- where did the idea first originate, and also, what were the first drafts of the graphic novel like? Were there any major changes made?

Matt Pizzolo: I first started tooling around with the world of Godkiller when I was on tour in Europe for my first film Threat. While visiting churches and museums, I was really struck by the juxtaposition of pagan art and Christian art. Especially in Italy and France, there's this enduring legacy of holy war in the art itself... I was fascinated by how religions and mythologies and cultures compete for disciples through art. And I was also struck by the similarities between Vatican City and Disneyland.

So I thought it would be fun to design a new mythology for f**k-ups and misfits. I called it Godkiller, because it seemed like each new mythology was trying to kill off the gods of previous mythologies... and so my story would begin with a character who was literally killing off the gods of previous mythologies.

I originally wanted to do it as an interactive movie built through a videogame engine, but I didn't know how to do that so it sort of languished.

Then a few years later I had the idea to make a comic book glamorizing organ stealing. I'd always wanted to make a tough crime movie, but the good ones are always about drug dealers (and I didn't want to make the gazillionth movie glamorizing drug dealers) or hitmen (yawn). So I settled on organ stealing, which I think is a particularly compelling concept beyond the shock value that gets play in CSI-type shows because it's such a visceral invasion of the body... it's so weirdly sexual and works as a metaphor on so many levels. Also it's ridiculously gross, which makes it a lot of fun to write about and nice and splattery for a comic book.

At some point, I integrated my duo of organ-stealing hookers Halfpipe and Angelf**k into the mythological world I'd previously mapped out for Godkiller. So I split Godkiller out into the graphic novel Godkiller: Walk Among Us (which is the part with the organ stealers, although organ stealing eventually took on a smaller role in the story) and the prequel novel Godkiller: Silent War (which covers the original mythology).

So to make a long story short (too late), it's all gone through a ton of changes... although fewer actual written drafts than any of my other projects. It's just been morphing around in the back of my head for a really long time.

My goal with it is to present heroes that don't behave heroically because it's their job to maintain the status quo or because they're bored and want to rescue a princess, they act heroically because they're regular misfits who are trying to do the best they can for each other in an unjust, f**ked up world.

JA: How did you become associated with Anna Muckcracker, and what was it like working with her to bring your story to life?

MP: Anna is fantastic. I met her online through Deviant Art. She hadn't done a lot when I saw her work and it was a huge leap of faith to bring her on the project, but I just saw something really unique and magical in her illustrations. Still, I couldn't possibly have predicted she would do such an incredible job bringing the world and the characters to life. At first I really wanted to micromanage her choices, but I didn't let myself and I'm really glad because she came up with a visual language for the story that's far beyond me. She's breathtakingly talented and she's super young so she's just getting started, I can't wait to see what she does next.

JA: An interesting concept in the illustrated film is the element of a radio drama- it's a wonderful combination of ideas that bring the story to life, but so unique that I am wondering how much difficulty you had in convincing people to go along with it. What sort of challenges did you face in bringing this project to the table?

MP: Well I've actually wanted to do a straight radio drama for a long time and I did a bunch of research on the format, but I could never convince anybody to go for it. I guess nobody dreams of being a radio drama star these days. So that research later informed the production decisions I made while designing the illustrated-film format. The only person I really had to convince of the viability of illustrated-films as a format was my partner Brian Giberson, because we were the ones who'd be making it up as we went. Everyone else just knew we were doing some weirdo style of animation. I mean, we didn't know from the get-go how much radio drama would influence the style... we were just juggling a bunch of stylistic influences and seeing what worked. I think the biggest challenges were to be flexible and adaptable and try different approaches until finding a successful solution for each obstacle. Also, I have a habit of making projects however I feel like making them... I'm constantly hearing "that's not how we do things in the business," so my projects can draw some quick criticism from industry professionals and critics. It's always a challenge to try something different and separate the constructive criticism from the snark to keep experimenting and honing it and making it work better.

JA: Tell me about the casting of voice actors, and what it was like to work with talents such as Danielle Harris, Nicki Clyne, Katie Nisa, and Tiffany Shepis.
MP: It was amazing and absolutely unexpected. I'd built a hilariously cheap recording studio in my office by filling a box with foam and placing a microphone inside it... the plan was to have our friends record the various voices and piece it together that way. Totally DIY. But we couldn't think of a friend who had the right voice for Mulciber. Partly as a joke, Brian and I decided to email Lance Henriksen's agent for the f**k of it. I think getting the thumbs-up from Lance might have been the most surprising experience of my life. So we just went with it, we made a list of our favorite actors for each character and we pretty much got our top picks for every role. I still don't know how it happened.
I think Danielle might have been one of our luckiest casting decisions, because Halfpipe really drives the heart of the story and it demanded a very dynamic voice performance. Danielle is a seasoned actress but she also has a lot of animated voiceover experience, so her performance took the whole thing to another level. And she was awesome to work with, totally down to earth and into doing something crazy.

Danielle Harris: Matt's great! You know, I got the script and read the title and went "umm, I don't know if I should do a movie called Godkiller... that might be pushing it a little bit". I actually played an organ stealing prostitute from the future. The artwork is absolutely amazing and the story is really different. Also being involved with Lance Henriksen, Bill Moseley, Nicki Clyne, and Tiffany Shepis was cool. I just thought it was really original, and I'm trying to kinda do different stuff now since I've done so many slasher movies.

MP: Nicki was another surprise. I'm a total Battlestar geek, and I always appreciated the range she brought to the Cally character. For Soledad, I wanted to do a twist on the convention of the battle-hardened bounty hunter, and part of that was casting Nicki who's super sweet but also has a real sharp intensity. Her performance is really fresh and crisp and naturalistic, exactly what I was hoping for the character- but even better since Nicki's so rad.
JA: So how did you become involved in and cast as Soledad for the film?

Nicki Clyne: It was one of those rare occasions where I actually got offered the role without auditioning. My agent received an email, asked me if I was interested, and that was that. Initially it was to play the role of Halfpipe, but by the time we responded, Danielle Harris had already been cast and recorded her part. She did a wonderful job. I think the casting worked out perfectly. I also think Soledad suits me better – you can’t let her youthful and innocent appearance fool you.

JA: What was it like working with Matt Pizzolo, and also, were you familiar with the graphic novel before getting involved in this project?

Nicki Clyne: The whole graphic novel scene is fairly new to me, but I’m finding it extremely cool and compelling. I may actually be working on some more motion comics in the coming months. And working with Matt was awesome. He’s an incredibly talented writer and director, and a super down-to-earth person. It was kind of an interesting scenario, though, because we spent a bunch of time together at Comic Con, promoting Godkiller and getting to know each other, before we went into the studio to record. So, I think I was little more self-conscious than I would have been otherwise; like, what if I suck and I’ve already signed a bunch of posters with my name on it? But once we got in the studio and I realized Matt and I were on the same page, it was breezy and fun.

JA: Was this your first time doing voice work? And how does it compare live action?

Nicki Clyne: Yes and no. I used to work on a live radio show and I’ve done my fair share of ADR, which is similar to voice work, but specifically creating a character and recording only the voice was definitely new territory. I realized during the process how dependent I am on gestures and physical nuances to express myself. It took some effort to focus all that energy into only my voice. It was also really hard to know whether I was doing a good job because there was no one to react to and no one reacting to me. It was like acting in a vacuum; the only affirmation I got was Matt saying, “okay cool, now do the next scene.” It did get a little awkward doing the fight scenes because I was flailing around fake fighting with myself trying to get the most accurate sounding grunts and heavy breathing. Eventually I told the guys to turn around and I just went for it. That worked much better. I’m really excited to see the finished product. It’s such a cool collaborative process – the art, the story, the voice, the effects, all have to be in harmony – and I like that complexity.

MP: Tiffany is fantastic to work with, she's so cool and she's a really good actress. She does more movies in a year than most stars do in their careers, so she's managed to get the acting chops of an elder actress while she's still young. And on top of that she's just a blast as a person, so she's totally one of my favorite people to work with.

Tiffany Shepis: I remember exactly where I was when I got the call from Matt to be involved with Godkiller. I was shopping in a grocery store and he called and was like..." hey I'm doing a animated thing...it's real weird...and we dont have any money, would you do a voice?" I was about to pretend we had a really bad connection, then he said it was called Godkiller and he was trying to get Danielle and Bill involved. I was like "cool, I'm in." It was as simple as that.

I was out of state, so my "working" with Matt basically was a phone conversation while I did the voiceover. I was not familiar with thte graphic novel... but am a fan now!

JA: Was this your first time doing voice work?

Tiffany Shepis: No, I did a character's voice in the Darrin Scott animated project The Night Driver. That was me and Jeffrey Combs... so far my voice-over co-stars have been top notch. How does it compare to live-action? Well for me the voice stuff is so new that it's really fun and easy! I mean I can wear sweat pants and no make-up and show up to work... this is awesome!

Katie Nisa: It was the first time doing narrative voice work - although I had done a small amount of commercial voice overs.
I tend to be a very physical person - and so my "live action" jobs tend to be pretty physical-so doing Godkiller was quite different! It was really fun to be able to pop in the studio and play. I must have been quite a sight in that booth, flailing around with my then pregnant belly!

MP: The funny thing about some of the voice performers you point out is that we wound up casting these really beautiful actresses in voice roles. It's almost counter-intuitive, because so many good-looking actors and actresses rely on their looks, so I think what's really unique about Danielle, Nicki, and Tiffany is that even though they're gorgeous- they're really skilled actors. It takes a lot of skill to channel character choices into a voice performance, especially one where the illustrations don't even move. This whole project lives and dies based on the acting performances, so it's a real testament to their acting abilities that this crazy thing works at all.

Katie Nisa: Matt and I have worked together for many years, since we made Threat together in New York. I met Brian through Matt several years ago. They are both so talented and crazy- I was beyond flattered when they asked me to participate in their latest project, and when I saw the amazing cast that I got to work with I felt like the luckiest girl in the world!

Tiffany Shepis: My character's name is Angelf**k... she's a crazy, mohawk wearing, prostitute, organ thief. She's pretty bad a**! I had no involvement in developing her, with the exception of my raspy morning voice- the rest was all Matt.

I have actually yet to see the final finished version of the film, but I've been hearing amazing things. Just look at the talent that they got involved with this: Mosley, Danielle, Nicki, Lance? That's genre gold right there... so I think Godkiller would have done fine if it was animated with stick figures.

Katie Nisa: Matt has always been an amazing ringmaster-so adept at assembling a hodge podge of vastly different people and managing to get them to work together-and he brings the best out in everyone. Founding Kings Mob was so organic-it just grew from Matt and my mutual respect and our desire to tell a story. He is a diplomat and has a genuine respect for the people he works with... so working with him is always inspiring!

JA: What are a few of your fondest memories during the production of the film?

MP: Every time I see a new page from Anna it blows my mind, especially when she makes a choice that surprises me, because she does a better job physicalizing my ideas than my own imagination can. Some of my favorites are her character designs for Halfpipe and the stuff she does with Dragos in Episode 3.

Also, it was really cool when Tim Seeley offered to do an alternate cover for Episode 1. I'm a big fan of Hack/Slash, so it was just awesome to begin with... and then it was wild to see Halfpipe and Angelf**k through his eyes. It's such a strange process... I created the characters with certain ideas in mind, then Anna designed them in a way that built upon some of my ideas and totally replaced others, then Danielle and Tiffany breathed life into the characters while I directed them in the studio, and then Tim re-envisioned them in his own style, but based on all these choices from me and Anna, Danielle, and Tiffany. I don't use the term "trippy" much but that's the only word I can think of to describe it... it's just really trippy and awesome.

It's also fun to see things develop... like Anna illustrated Issue 1 before Davey Havok was cast as Dragos, but he was already cast by the time she illustrated him in the final issue. Anna's character design for Dragos was nothing like what I originally imagined, it's probably the farthest from my original idea of any character. And when I looked at her character design it made me think of Davey. You can probably see pretty obviously in Issue 1 how the illustration would influence me to think of Davey, but it doesn't actually look like him. Then if you look at the last issue, you'll see that Anna totally had Davey in mind as Dragos when illustrating it. I think that's a cool example of what a fluid, collaborative process this is.

Tiffany Shepis: Fondest memory? (Laughs) Probably walking in to a Tucson Arizona sound studio and having to say "pussy" fifteen times. Mind you, this is in front of an older gentleman that usually does the VO's for the state fair. Pretty priceless.
Nicki Clyne: It’s a funny question considering the process of recording took all of about two hours. However, I had a really good time working with the Halo 8 crew and helping promote the film at Comic Con. It was a welcome and nice change to be working on a smaller, independent project where it takes effort and persistence to get the word out. You really have to be enrolled in an idea if you’re going to enroll others, so by the end, I was super enrolled; and I think so were a handful of Battlestar fans.

Katie Nisa: I was lucky enough to read off of a lot of the other actors in the film. Lance Henriksen and Bill Moseley both played their scenes with me through the glass instead of just reading lines- and it was a creepy, disturbing, absolute blast!

JA: The retail demand of the Godkiller DVD exceeded expectations so greatly that the street date had to be delayed; tell me about your thoughts on the final project and the public's reaction to the film.

MP: I'm completely astonished by the reaction to the film. It's already broken sales records for the company, and these episodic DVDs weren't even supposed to have a traditional commercial release... we just wanted to do them as limited editions for Comic Con and horror cons. The rough thing is we produce everything so under the gun that when a good problem like unexpectedly high retail orders happens, it can screw up our whole workflow. I mean, not only did we start adapting the comic into illustrated film before the comic was done, but each DVD gets set up at retail while we're still producing the episodes. In fact, we're finishing up the Episode 2 DVD and the comic pages for Episode 3 aren't even done yet. We make these things in realtime, so the production itself is really heavily affected by the public reaction. It's hard not to psyche yourself out when there is a public reaction to Episode 1 while you're working on Episode 2.

Overall, though, the reaction has really been a positive surprise. We wanted to do something different for a small niche audience, and it's always a dicey proposition to do something different... but it's being embraced, which is exciting--and on top of that it's being embraced by a larger audience than we expected. It's really cool but mostly it's really really surprising.

JA: Share your thoughts on the film project as a whole, from your initial first impressions of the idea for the film to your views of the final project.
Nicki Clyne: Well, when I initially got the offer, I looked over the concept and the art and thought it was really cool idea, so I said yes. Then a few days later, I read the script and was slightly horrified by all the violence and savagery, so much so that I decided to say no. But, for some reason, I had this lingering feeling that I hadn’t given it proper consideration, so I revisited the script and found a rather moving and socially relevant story underneath it all. I realized I had been superficial and reactive to the content, instead of looking at the overall process and moral principles it was trying to express. It was an interesting lesson: you can’t judge a comic by its organ-stealing prostitutes.

So, reluctantly, my poor agent called them back to find out if the offer was still there. Thankfully, it was. After that, Matt and I had a long conversation about the project (I think he was just making sure I wasn’t crazy and going to change my mind again) and I felt assured I was working with someone who shared a value of provoking people out of their comfort zones and exploring questions of humanity and prejudice. The verdict’s still out on whether he thinks I’m crazy or not.
Katie Nisa: Godkiller is an amazing story - lush, dark, and so well told. And I say well told becuase the illustrated film format really serves the story- the art is mind blowing. I mean, have you seen the comic book? And Matt has created this world that is so layered it manages to be fantastic and somehow stay true, you know?

JA: Did you have any backlash from religious groups based on the film's title?

NP: Not from actual religious organizations, but I've gotten an earful from a few religious individuals. We were also warned over and over again by distributors and sales reps that retailers won't carry something called Godkiller and we would have to change the name. We didn't ignore the advice so much as we decided that any retailer who'd pass based on the name would probably pass based on the content anyway, so why hide the fact that it's a transgressive film? And once again, we were surprised when the retailers proved everyone wrong by ordering it in numbers way higher than we expected in our most optimistic projections.
JA: Did you get to know any of your co-stars while working on the film?

Tiffany Shepis: No, I didn't get to meet or hang out with anybody. That's the one thing that sucks about the voice-over world is that you usually are locked in a room all alone... so sad. I have worked with Bill and Lance before, and have met Danielle many times, but have never had any scenes with her. Maybe next time.

JA: Tell me a little bit about your character, and any involvement you may have had in developing Soledad.

Nicki Clyne: I didn’t have much involvement in developing Soledad beyond what I brought to her voice. Everyone else had recorded their parts by the time I got in the recording studio, so I think Matt had a pretty clear idea of what he wanted and how it would fit with the rest of the picture. In the end, because most of the characters are a little extreme, we wanted to keep Soledad grounded and natural. Besides, she’s already so badass, trying to make her more so would have been trite. I just tried not to over-think it and paid close attention to the direction so I could be as precise as possible.

JA: And how about Rose?

Katie Nisa: Ah Rose. She's just got a job to do, you know? And she's burnt out and over it. Matt and Brian had me experiment with different takes on her, which is different than how I have approached characters in the past. There is one version of her where she sounds like Marge Simpson's chain smoking sister! I can't imagine why they didn't choose that version!

JA: What do you like most about making movies?

MP: I really love the collaborative process and the opportunity to work with artists who are brilliant and far more talented than I am... I get to be the conductor of an orchestra that's filled with my favorite creators, artists, and performers. Movies are a really unique artform in that way, despite marketing attempts to pedestalize stars or auteurs, no single person can take credit for a movie... it's always a team collaboration with a whole that transcends its parts. It can be pretty magical sometimes.

JA: What is next for the Godkiller series?

MP: The 3-part "Walk Among Us" story arc will be done in spring 2010, with a collected DVD of the whole movie. It ends in a cliffhanger, and we're going directly into production on the next story arc... we're also putting together some spinoff projects to bridge the gap. The "Silent War" early chapters are being previewed on the "Walk Among Us" DVDs, but the complete novel will be released in mid 2010. And since we all love the characters and the world so much, I'm sure we'll cook up more fun stuff. Our creative director, Aubrie Davis, has extended the Godkiller iconography into a fashion line and even convinced the voice performers to model it, which just totally blows my mind. I guess the next step would be building Godkiller churches or something... and then burning them down ourselves.



JA: If you had to sum up the Godkiller experience with one word, what would it be?

MP: Surprising.

"A Conversation with Ralph Bakshi" By Jason Anders

Ralph Bakshi is an animation rebel. A hero. An fearless innovator. And just damn cool. When he brought Mighty Mouse to CBS in the 80s, he said that he "wanted to create a Saturday cartoon show so hip you could show it on Saturday night." One of Bakshi's biggest influences was George Herriman, the cartoonist who created Krazy Kat, and the result of that influence is a body of work that not only redefined modern television cartoons but also revolutionized animation in film with pictures like HEAVY TRAFFIC, AMERICAN POP, THE LORD OF THE RINGS, WIZARDS, and the movie that Quentin Tarantino calls "hands-down the most incendiary piece of work in the entire blaxploitation genre," COONSKIN. In the words of Tarantino, "serious treatment of this very fearless satirical artist is long overdue."   

Jason Anders: Where do we even begin... 

Ralph Bakshi: One of the things that interests me is that here I am, 71 years old, my films are still hanging on by their fucking nails, and people are still interested when they were done so cheaply and so fast. It's hard for me to believe.

I don't see too many new films today as it is - just sitting in the theater and watching all of that money on the screen, wishing that I had even a tenth of it to do some of the things that I wanted. It's just a hard pill for me to swallow. On the other hand, thinking about a place like Pixar having to spend $150 million on a film is another hard pill for me to swallow. I don't think animation is worth that kind of money. I think it's part of the problem. With everything that's happened to this country, where do we come off spending that kind of money? Are Pixar films good? Yes, they're very, very good! 

All of the guys on them, I trained (laughs). I'm only kidding. My whole animation career started as animation was dying. I got into the business when all of the shorts studios were closing down on the East Coast... that's when all the animation in television was just starting. The animation was just so limited.

I was working at a place called Terrytoons where we didn't have pencil tests to make our films - no one would believe that today or understand how we put them together. I'm not putting Pixar down, but how many Pixar people out there would believe that Fritz the Cat, Heavy Traffic, Coonskin, and Wizards were all done without pencil tests? Mighty Mouse: The New Adventures was done without pencil tests. I figured it out last week - the first three and a half minutes of a Pixar film equal the entire budget for Wizards.

When I worked with the Warner Bros. and MGM shorts guys, they grew up with the history of animation where you just drew it yourself and flipped it - but that's all gone now! The kind of money they spend, the expertise, and the various departments they have is startling. Those films better be good or they're wasting a lot of money. I think that Pixar is the best studio in town.

JA: Speaking of Pixar, what was it like working with Andrew Stanton on Mighty Mouse?

RB: He was very dedicated to what he did. The guys I usually hire are very dedicated to what they do. They come to work with me because they're not afraid of me. When you come to work at Bakshi Productions there's really no place to hide. In other words, the guys sit down and they draw, and they have to draw well. They have very little that I gave them because the budgets were so short. Stanton was a very serious, young cartoonist. Wonderful to work with! 

All the guys I worked with were wonderful. What he's doing now makes me extraordinarily proud of him. All of my artists were very young, but I was very young at Terrytoons so I knew how to handle it. I got involved way over my head when I was young. The way you handle young guys is to make sure they know that they can do it. If you tell them they can't do it, then they won't do it. If you tell them they can do it, then they will do it - John Kricfalusi was that way. I let him direct because I knew he could do it.

JA: Did you know John before the show?

RB: Before Mighty Mouse I knew John for many years. I don't know if anyone knows this, but I was doing Fire and Ice and John and Tom Minton walk into my studio as young kids and say they want me to do shorts. I just kind of look at these kids (laughs). I gave them a room in the back to do storyboards to show me what they're talking about. So they started to draw storyboards and I just said, "I don't know what I'm going to do with these boards, but go ahead and make me laugh." 

In a way, they were doing me a favor, because I was sick and tired of doing that realistic shit. So every day I would come back and see their boards and boy they were funny! They were basically Tex Avery, Warner Bros., and... you know, wolves in bars chasing girls and stuff. I got to know John very well and had a lot of faith in him. He always knew what he wanted to do but he wasn't quite sure how to get there. I knew that he was extraordinarily talented and I was very tired.

So by the time I gave John the opportunity to direct the Mighty Mouse series I had worked on a lot of stuff with him. I would be over at John's house on Friday nights, looking at his comic book collection and stuff, and he became a very good friend of mine.

My job on Mighty Mouse was to back him up. My job was to let him do what he does, and make sure he got finished. John had a certain disdain for production managers. I've told him all the time and I'm telling him now that the production is crucial- if you can't get it out on time then people are going to start shooting you. All of us would love to take longer on stuff. 

John and all of the guys who worked under him were brilliant - and John's a pleasure to work with. He's an absolute genius. He's one of the best directors in cartooning I've ever seen in my life, and also one of the best designers I've ever seen. For his work he's extraordinarily commercial, everyone likes what he draws, everyone loves his characters, and I think that basically the industry has beat up a good man. But what else is new? I don't like the way he's been treated by other people. Even though some of it may have been his fault, you've got to give a little license to a guy whose got all of that ability. If I was running a station I'd play everything the man ever showed up with. I mean, he created The Ren & Stimpy Show, how good is that? He's an absolute brilliant cartoonist and it's great to have him in the business. When John found me I was exhausted from all my battles and fights, I was on my way out.

JA: What did you think about the he came up with for you in Firedogs 2?

RB: Well I didn't work with him on that, I just came in and recorded some voices having no idea what he was going to do with it. That was totally his idea. John always did cartoon caricatures, and he was dying to animate me. He thinks I sit in the bathroom all the time. John thinks he has me nailed, but it's wrong (laughs). I'm a very sensitive, delicate individual and John keeps seeing it otherwise. It was great to see him after all those years. He kept yelling at me during the recording to be more 'Ralph'!

JA: Elaborate on a story that John has told...

RB: John exaggerates a lot, so let's hear this story...

JA: It's the story of selling the show to the network when you didn't even have the rights to Mighty Mouse- was that just a slip of the tongue, or did you go in the meeting planning to do that?

RB: Oh I didn't go in planning that! We went in to pitch other stuff and she didn't like it, which by the way Ren & Stimpy was one of the things we pitched. John had a presentation with him and when Bakshi Productions wrapped I let him take it with him. When it was over we had nothing else in the house. I had worked on Mighty Mouse when I was a young man at Terrytoons. So I was sitting at CBS with a daytime programming woman and thought, 'how could she say no to Mighty Mouse?' I was basically being sarcastic, but no one knew that. After her turning down so many of the greatest shows I'd ever seen in my life, I went back to something so fucking corny because I knew she'd buy it. It's a no brainer with people like that. She flipped, she went head over heals backwards she loved it so much. John just looked at me (laughs). So yeah, that's a true story.

JA: And how about the controversy that got the series cancelled?

RB: Well John had full control because I had full control when I was a young man, and he did this flower crushing scene where Mighty Mouse crushes up a flower and snorts it. My production manager called and said to me, "this thing looks dangerous," and I agreed. I told him to cut it out of the show. John called after that and said, "you can't cut it out!" So I said okay, put it back in. I told John though that it was extremely dangerous... the guy that caught it was a right-wing nut, he was an asshole, but that was the joke. The production manager actually quit because he was furious. 

We had stuff equally as bad in the show, though. I was forced to let John go by CBS. It did cost us the Mighty Mouse show. The joke was just too close for comfort, even though it could have gone either way. It's not like it was nighttime or prime time, it was a Saturday morning cartoon. It was a mistake I allowed him to make, and in the scheme of things it wasn't really that important of a scene. I'm not angry at John, though, because we always pushed the envelope. It was a bad mistake on all our parts really.

JA: What are your fondest memories of working on that series and with the artists at Terrytoons?

RB: Normally when I worked at Terrytoons I was a little ahead of the guys so I never felt much pressure, but these guys were really on my tail! If something wasn't funny and I thought it was funny, they'd jump all over me. It was hard for me, personally, because they were so good. I wanted to impress them with my versatility, but it was hard to impress them! 

We had a great time because they all came from bad studios that were boring, so they were very happy there. We watched cartoons all day and it was a very free place. John was always bringing films in. It was a good time and the guys were geniuses, they put a lot of pressure on me to be cool at meetings and say something that was intelligent. They really stretched me out! It had been a long time since I had that kind of feeling, because before that I was running my own studio making R-rated films. The same way I was trying to catch up to speed on their humor, which was really making fun of television, I was making fun of people. They learned a lot from those films of mine. It was a good relationship and I have nothing but fond memories about it. That includes just two seasons - I couldn't believe how little of money we always had, which is why I finally quit the business. It was just too hard to make those films with our budget.

JA: What do you believe makes a great cartoon, and do you have an all time favorite short?

RB: That's a tough question. Coal Black and de Sebben Dwarfs is a great cartoon. There's so many I could mention. There's also so many bad cartoons that I could mention. I don't know what makes a great cartoon, other than you really wanna watch it from beginning to end. 

Most cartoons when you're a young adult you don't want to watch. I don't have a favorites list, I'm not a cartoon buff. I love animation and I love to animate. Growing up in the '50s and '60s there was no way to look at these old cartoons. I grew up in a very small area of Brooklyn and we didn't see anything. 

I was a comic strip fanatic in high school, I studied all of those artists and love them dearly to this day. That's what I wanted to be was a comic strip artist. So when I came to Terrytoons we were shown a 16mm print of a Warner Bros. cartoon and we got up and single framed it on the head of this reel to see how the animators did it. You can actually learn animation by looking at something single frame and blown up. You know, through an editing machine we tried to figure out how many frames it took to zip the Road Runner in.

The only cartoon I had seen of Disney's as a kid was Pinocchio and I loved that dearly. I was crazy over that film. That was the only animated theater film I had ever seen, so I didn't have any favorite cartoons. I hated Terrytoon's Mighty Mouse. It didn't take me anywhere. Later on I saw Coal Black and thought it was absolutely great! Then I started seeing Tex Avery's cartoons and thought they were great. I was so busy all the time trying to learn how to do all of this stuff that I didn't have any time to look at it. You couldn't find these films easily - now you can find everything you want.

Popeye! There we go, the Fleischer shorts were wonderful and I loved them very much. I loved the cartooning in it. I think Popeye is a great character, and paired with Olive Oyl they're sensational. There just wasn't any way to see these films back then. They weren't around. Now you can just punch a button on your computer and see extraordinary events. 

Now I did have a full knowledge of comic strips from 1900 to the 1960s. That was easy to study. I wanted to be a comic strip artist. They were so easy to get and look at, so I was always studying them. The Spirit was a wonderful comic when I was a young kid, I thought it was extraordinarily drawn. That might have been the most famous comic strip of all time when I was a young kid- just the drawings and the shadows, as a kid I would look at those guns, girls, and layouts, and all of that water dripping... it's absolutely stunning. Especially compared to Mort Walker and Beetle Bailey.

JA: Tell me about working with legendary artist Rod Scribner on Fritz the Cat.

RB: First of all, those old animators are the greatest guys in the world. No pencil test, just telling them what I want and them going out and doing it. I mean, doing it better than I even wanted. 

Rod Scribner was a sad story; He came to work on Fritz the Cat and sat down with me saying, "Ralph, I can't do this anymore. I love what you're doing, and this is going to be the greatest studio in the world, but I just can't do it anymore." I don't know what was wrong with him, but he was crying. He handed me back his scenes. I looked at his drawings and thought they were absolutely hideous, it was like something was wrong with the man. He died a few months after he left. I knew he was in trouble because he wasn't handing anything in, but I didn't say anything to him. Everyone was a little nervous and thought that he could pull something off, but he just couldn't do it. When he walked out of that studio it was the saddest day of my life.

The old animators are just unbelievable men, and when they all died I left the business too. They couldn't believe what we were making. They would always come up to me and say, "Ralph, do you really want me to do this?" I'd say yes. They'd smile and say, "I love this studio," and they'd walk out. Here were guys who were sick and tired of the stuff they were doing, and I'm letting them run around animate the sheriff's daughter fucking some guy in bed... they couldn't believe that. So yeah, it was a good time as long as it lasted. I have nothing but good things to say about those guys. When I grow up I wanna be one of those guys.

JA: I love all of the painting you've been doing lately and wanted to ask you about how your artwork ended up in Vanilla Sky.

RB: Well the art director from that movie called me and said, "We want your paintings in the movie. We have a bunch of paintings here, but Cameron Crowe and Tom Cruise hated the paintings so I mentioned your name and showed them your work." That's how that happened. Very peculiar.

I love painting, particularly because there's no issue of budget. It's hard to explain how much I wish I had some of the budget those guys have today. It's really something. I'm glad these guys at Disney and Pixar have all the money and help they need. 

I am just trying to get people to realize the conditions that we, the generation before, worked under... when animation became popular again.

Follow @RalphBakshi on Twitter!

#63. A Conversation with Stacy Walker

If you recently went to see Michael Jackson's This Is It, you were more than likely overwhelmed by the amount of talent that went into making the picture. Stacy Walker was an integral part of that talent, involved in the choreography for the dancers in the show. Stacy has actually been involved in the industry as a choreographer for quite some time now, dating back to films like Three to Tango and Coyote Ugly, as well as television shows like Ally McBeal and Everybody Loves Raymond. Stacy was kind enough to talk with me about her career as a choreographer in film and television, and also reminisce about some of her fondest moments working as a dancer.

Jason Anders: So let's start with where you got your start as a choreographer; at what age did you start dancing, and at what point did you realize that it was something you wanted to do professionally?

Stacy Walker: I started dancing when I was five- I always loved it, but didn't think it was a realistic career choice. I went to college at Florida State University and studied Communications and Psychology, graduated, got a job, and quit the first day! I've never had a job, other than dance, since. I transitioned from dancer to choreographer by 1st Assisting Travis Payne, which later lead to choreographing on my own. Travis taught me a great deal, and I love working with him.
JA: What was it like working with stars like Matthew Perry, Neve Campbell, and Dylan McDermott so early in your career as an assistant choreographer for the film Three to Tango?

SW: Great! I learned a lot about the challenges of teaching non-dancers how to dance.

JA: You worked on one of my favorite series, Ally McBeal, as a choreographer- which episodes and scenes were you involved in? Also tell me about being involved in the production of that show.

SW: I worked on this show with Travis Payne. It was a swing dance episode. I was also Lucy Liu's dance double, but she was so great that I never had to dance for her! This was such a great show which provided a lot of work for dancers and choreographers at the time.

JA: You have worked in multiple television series doing choreography such as Everybody Loves Raymond and Lizzie McGuire- tell me a little bit about your work on these shows.


SW: I generally love working on television shows because they tend to be quick, fun jobs with a story line. I always prefer jobs with a story rather than just choreographing random steps.

JA: What is your favorite thing about dance?

SW: I'm a visual person, so dance just suits me. I love the feeling you get in your gut when you're doing choreography that suits your personal style and technical abilities.

JA: Who inspires you most as a dancer? Also, what are a few of your favorite dance performances in film or television?

SW: I continue to be inspired by dancers on a daily basis! I absolutely loved the dancers on This Is It- they gave me butterflies! So, so good! Obviously, Travis Payne has been an incredible friend and mentor to me. He is also one of the most gifted and versatile dancers I know.

Performances I love include almost anything Bob Fosse- I loved Chicago and Sweet Charity! Smooth Criminal and Dangerous by Michael Jackson, and Mia Michaels & Tyce Diorio in So You Think You Can Dance.
JA: Tell me about working on Coyote Ugly with director David McNally and the entire cast- and also, how did you become involved in film and television work?

SW: I also worked on this film with Travis Payne. It was one of the most difficult jobs! We were so behind schedule that we shot 24 hours a day! Travis would take the first twelve hours, and I would take the second twelve hours!

I got into television and film mainly because I live in Los Angeles, and that's what most of the work out her is. I prefer television and film to live shows because you are more able to manipulate what your audience sees with the camera. When it's live, you just see everything- from the front, 100% of the time.

JA: Your first credited experience as a choreographer was for the 2007 film Epic Movie- tell me about the experience and challenges you faced taking on your first solo project, and also about the challenges and memories that followed on the film Meet the Spartans.

SW: There are so many more challenges when you are working on your own, but more rewards come from rising to that challenge. I felt very prepared. I had worked in the business for so long- I knew what to do and how to do it, it was just all my responsibility now. Plus, it feels good to be a little scared sometimes. When I got the script for Meet the Spartans I had a wave of panic! One of the biggest dance sequences called for 'stepping'. I don't know how to 'step'! I got scared and had to figure it out. That experience made me appreciate feeling uncomfortable and having to step outside of the box and grow. It's so much more rewarding that way!
JA: I became aware of you from seeing the new film This Is It starring Michael Jackson- this is such an extraordinary picture to be able to say you were a part of; what was it like working as a choreographer bringing what would have been the greatest live performance in history to the stage? Tell me about your time and the set, the dancers you worked with, and your fondest memories of this production.

SW: I have such incredible memories of this experience and will be forever grateful to have been a part of it. It is amazing to work in an environment where everyone is at the top of their game. We had the best dancers, singers, and band. Also- the best wardrobe, lighting, and set designers. We were all so inspired and had so much fun, we rarely wanted to go home at the end of the day. The talent that surrounded me was insane! Those were some of the most incredible dancers I have ever worked with- and more importantly, some of the best people.

It makes me happy to know that Michael was surrounded by loving, talented, passionate people prior to his passing.

JA: What was it like working with director Kenny Ortega, and do you have a wish list of people you want to work with in your career?

SW: I love Kenneth! I had worked with him before on a show in Las Vegas. He is extremely capable and incredibly charismatic! My wish is not to work with any one specific person, but to continue working on projects that inspire me- where I'm surrounded with fun, passionate, talented, capable, and kind people.

JA: If you had to sum up your career with one word, what would it be?

SW: Spoiled!

See You Next Wednesday: A Conversation with John Landis

I first met John Landis at the Spooky Empire convention in Orlando, Florida. I nervously asked if I could interview him for this site and he said, "What do you want to ask me about?" I responded, "Everything." He agreed, phoning me from London weeks later. Upon answering the call, he encouraged me to go to Radio Shack to purchase better equipment for my phone interviews. I laughed nervously and asked my first question, "So tell me what you're doing in London, are you making a new film?" He paused for what seemed like an eternal moment and says, "Are you asking me these things because you don't know them, or because you're reading from a list?" I stumbled on, commenting that this was his first film since 1998, to which he responded, "My last film was last year and I won an Emmy. I also made a movie after Susan's Plan, what are you saying?" It was one hell of a disastrous start...

Once we started digging into Burke and Hare I relaxed and the interview rolled nicely, wrapping with John commenting, "Thank you for a beautiful piece." He has since become a mentor and friend, an encourager of personal projects (and shutting some down, such as an essay on Blues Brothers 2000, to which he said no one would care about) and even agreeing to an "Evening with" conducted on the Universal Studios Lot, for which I interviewed him in a screening room full of Studio Tour guides. We spent 3 hours discussing his career and answering audience Q&A. Afterwards he invited me to join him in visiting the soundstage where The Fate of the Furious was being filmed. As I climbed into his car, he backed into a Universal golf cart, sending it flying over the curb next to the Commissary. He shouted, "Let's get the fuck out of here!" and quickly fled the scene of the accident. As we drove he told stories of "stealing shit" from the Lot with John Belushi back in the day, including a large gargoyle from the set of The Hunchback of Notre Dame, "I still have it in my living room."  Standing on the set of the new Fast & Furious movie he joked aloud in front of the irritated crew about how much money was being burned on shots that would never be used - it was one of the greatest nights of my life. Director F. Gary Gray approached him saying that one of his first jobs was as an extra in Coming to America and he whisked John away to his office, leaving me alone on the soundstage of a major motion picture. That night was like a dream, a Hollywood fantasy. Something you might see in a John Landis film...
Jason Anders: Tell me about your next film that you're currently prepping for.

John Landis: I'm at Ealing Studios, where on January 25th we start principal photography on a picture called Burke and Hare. It's a British film that stars Simon Pegg and David Tennant in the title roles, and we're running around like crazy preparing.  It's based on the notorious Irish murderers who are most famous as grave robbers, when in fact they never robbed a grave. They took a shortcut by eliminating the middle man. The reason people were robbing graves in Edinburgh at the time was to supply cadavers to the medical schools.  Edinburgh was the center of medical education in the world at that time, 1827, and there were many different institutions teaching surgery and anatomy.

You have to realize how primitive all of this is, it was still candlelight and basically there was no anesthetic. It was a pretty primitive time in medicine. They were doing vivisections, autopsies and surgeries on people for those who would pay to see this as entertainment.  There was a lot of money to be had in dead bodies. Mostly, in real life, it was the medical students, but the people who were grave robbers included some pretty sleazy characters. Burke and Hare just murdered people, they killed sixteen people in a relatively short period of time and then sold them to Dr. Knox. This is based on that true story.

What do you love most about making movies?

I actually enjoy everything about making movies... except raising the money. The hardest part of filmmaking is getting the money to make the film.

Is fundraising still a difficult process?

Of course, sure. Even Dreamworks had their money pull out at the last minute. Did you know that? Then they had to go and get new money, and Spielberg had to put up his own money... it's a very tough environment out there.

It's strange because the box office is doing so well right now.

Yeah, it is weird. Movies are doing really well right now. It has to do with the ownership of the studios- at this point in time there's not really one studio that can be called independent. They're all tiny pieces of giant multi-national corporations. So it's not the fact that Columbia Pictures is doing okay, because Sony as a giant entity is not, and that affects everybody.   It's like, Warner Bros. is doing okay but Time Warner is not. Universal has had a bad year, and so did NBC, but even so they're less than 1% of General Electric. It's a whole different business.
How do the troubles of raising money now compare to the way it was earlier on in your career?

Well, I was really lucky to come along in the seventies. Looking back, I can see this period from 1969 to maybe the late '80s was this extraordinary moment of the American movie business because for a while there the filmmakers and directors were given a lot of power. The studios let them make their films and that's changed quite a bit. When Lew Wasserman sold MCA Universal to the Japanese it was the beginning of the end, really. He was the last mogul.

When I made Animal House I could tell you that Steve Ross was Warner Bros., Arthur Krimm was United Artists, David Begelmen was Columbia, Lew Wasserman was Universal - you could look at the companies and tell who it belonged to. There was someone who owned it and was in charge, and they were in the picture business and took risks. There's no major corporation now who would back a picture like The Last Temptation of Christ or Coal Miner's Daughter. I look at a lot of the pictures Universal made during my time there and there are amazing films that they would never make now. Look at the pictures Paramount made like Chinatown and Midnight Cowboy - these movies wouldn't get made now by a major studio.

Are there any movies out now that you are shocked to see get made?

Yeah, very often I'll see a movie like that. I saw Transformers 2 and I'm not shocked it got made, I'm not even shocked that it made a fortune... but I'm shocked by what a piece of shit it is.

What about films you admired that were produced by a major studio?

Well, I haven't seen Where the Wild Things Are but I'm excited about it. I don't know if it's a success or not, but I'm very excited that Warner Bros. gave a filmmaker as interesting a Spike Jonze the opportunity to do it. I mean, there's good movies being made still, and there will always be good movies made, it's just that the number will go down as the number of movies being made goes down.
Which directors working now are you intrigued by?

Oh there are wonderful directors working now. Sam Raimi is still working, Joel and Ethan Coen and Edgar Wright. Joe Dante just made a movie. There's wonderful directors and there always will be. There's really interesting people making pictures, but there's far more of them not making pictures who should be. Gosh, there's a lot of good filmmakers out there. So many.

The only generalization I hold to is that it's dangerous to generalize. But if you look at the majority of the product now, the studios are much more interested in making what are called "tent poles", which are giant productions that have a lot of special effects and stuff.  Listen, you can have someone else whine about it. I feel very fortunate that even though it's low budget I am doing a really good script, so I'm happy.

Of all the films you have made, is there one that stands out as being a personal favorite?

I don't really have a favorite film. There's some films I enjoy, but it's very hard for a filmmaker to separate the experience of shooting a movie from the movie itself. I had a really good experience on many movies. Some films are more successful than others. Some are frustrating. I've never seen a movie of mine that I didn't wish I did some things differently. When you're making a film the circumstances conspire against you.

I think people who haven't made a feature film don't understand how difficult it really is to get all the elements - you're dealing with so many things that are out of your control, and you're dealing with a finite amount of money and time, as well actors who may be having marital problems, an illness, or even an addiction of some kind. You're also dealing with electronics, computers and carpenters. It's quite a thing to make a movie. People that haven't done it tend to be more dismissive. Even when I see a terrible movie now, I'm well aware of the amount of physical work that went into it.
What originally inspired you to get into filmmaking? Was it a specific film that inspired you?

Absolutely! I had the epiphany moment. I've heard Ray Harryhausen and Ray Bradbury talk about King Kong as their epiphany moment. For me it was The 7th Voyage of Sinbad, which is a picture directed by Nathan Juran and one of Ray Harryhausen's movies. I saw that in Los Angeles when I was eight and went nuts. I had what's called a "suspension of disbelief."  I've told this story so many times, but it's true so I guess it bears repeating; I went home and asked my mom "Who does that?  Who makes the movie?" and my mother said "the director." So from the time I was really young, around 1958, I wanted to be a director. I was very lucky that I lived in L.A. where I could actually seek out and meet directors.

Back in the '60s, being a director wasn't as chic as it is now. In fact, guys like Spielberg, Lucas and Scorsese were like Revenge of the Nerds- these guys were like the audio-visual guys in junior high who brought the 16mm projectors to class to show the movies. Back then, really only the French and some Brits were respectful of American filmmaking, especially classic American filmmaking. I'll never forget when I spoke to George Stevens, he was shocked that I knew who he was. He said, "You're not French!" It wasn't until the mid-seventies that being a director had become groovy. So now it's like everyone wants to be a director, but when I was a kid you were considered weird if you wanted to be a director.

Which movies top your favorites list?

I don't like those lists. Whenever anybody asks for the "Ten Best Films" or your favorite, that's bullshit to me. Just off the top of my head I can say a brilliant film like Gillo Pontecorvo's The Battle of Algiers, and then take a movie like 2001: A Space Odyssey, Lawrence of Arabia or Alfred Hitchcock's Psycho, Walt Disney's Pinocchio or Dumbo... I mean, there's so many great films and they have nothing in common. What do they have in common? Nothing. How can I say one is better than the other? So I don't. Off the top of my head I could probably rattle off forty-five movies that I love and then I'd realize later, "Oh fuck! I left out these movies!"
What elements do you feel are essential to a great film?

Well again, I'm afraid of those generalizations. There are misunderstandings about film that are interesting to me, and they're misunderstanding that are pervasive. For instance, if you have a good story that is compelling enough, the movie doesn't have to be that well-made to still be compelling, because the story is so compelling. The idea of "high concept" is not what I'm interested in. What I'm interested in is execution, because it's not about the idea, but about the execution of the idea.

Let's use the analogy of painting: Let's take the idea of painting a naked woman - well, you have Van Gogh, Picasso, Rembrandt and you could just rattle off the names of artists like Renoir or Norman Rockwell... you could just keep going and find seven-hundred wonderful paintings of naked women, and they have nothing in common! Nothing other than they are women who are naked. It's all about the artist's impression. It's not about the idea "let's paint a naked woman," it's about the execution of the idea. That's why so many Westerns are so great; You go, "What's the idea?"..."well it's a town that has bad guys, good guy comes, cleans up and leaves." That's not a story, but there have been at least fifty great movies based on that.

Have you ever made a film that you felt was a disappointment? Or turned out differently than what you expected?

Well being "disappointed" is different from "not what you expected". But I've been disappointed in my own films, sure. Sometimes you just can't. Sometimes events conspire against you. It's also your motive for making a movie - why are you making a movie? If you're making a movie for money, that's one thing, if you're making a movie for passion, that's another. I've made three or four films for political reasons, and those have all been pretty successful... not only commercially, but for what I was trying to put across. So I'm happy with those. A movie that I liked that I worked on was a picture called ¡Three Amigos!. I enjoy that picture, I think that it's really funny and I love the way that it looks, and I enjoy it. It was not a big hit, but it makes me laugh.
But how can you go wrong having Chevy Chase, Steve Martin, and Martin Short in a film?

Easily! (laughs) It was lovely. I enjoyed that picture. That movie has great music, it's Elmer Bernstein with a big orchestra making fun of Elmer Bernstein. It also has songs by Randy Newman. It's just terrific music in that show.

What is an example of a movie you felt disappointed in?

None of your fucking business. (laughs) That's funny. So, what have you done that you were disappointed in?

Oh I've done a lot.

Well, so has everybody.

Do you have a film that you are most proud of?

The problem is that when you make movies they are like your children, and they go off into the world and they have their own lives. I'm old enough now to have people come up to me from different countries, and sometimes I'm really surprised. Often in the States it's either Animal House, The Blues Brothers, Trading Places, Thriller or Coming to America that are their favorites. In Spain or Mexico it's always ¡Three Amigos!. In other countries it's different movies. It's really interesting because different people come up to you and tell you. Watching a movie is an objective experience, and so much has to do with when you saw it, how old you were, who you were with and where you saw it that it's difficult to make those generalizations.

I mean, of my films, which one do you think made the most money?

Coming to America made almost a billion dollars. It made $800 million around the world. And this is now normal, but back then it was pretty shocking. The Blues Brothers was the first American film to gross more money foreign than domestic. It only did $80 million domestic and around the world it did like $200 million in its first release. So it's interesting, and that's one of the problems is that people gauge the quality of a film on the box office, but if you think about it, the box office has nothing to do with the quality of a film, and yet that is the only real measure of success in the business. It's called "the business", you know.

Do you measure the success of your own films by the money they make?

Well, that's all that matters in "the business". Do I measure them that way? No! I've seen tons of movies that made a fortune that were crap and I've seen many great films that don't make any money at all. So it's not analogous, that's why filmmakers tend to be schizophrenic.

I love how often you've included Dan Aykroyd in your work. 

Oh, I love Danny Aykroyd! Danny is a genuinely original person, he's got a great brain. I mean the Ghostbusters came out of him, The Blues Brothers came out of him - also, so many of those skits on Saturday Night Live like the Pitch Man who used to sell the bag of glass. Danny is just a remarkably interesting guy. He's nuts. He's brilliant, a wonderful actor, and we work well together. I admire him.

Where did you come up with the idea of making a documentary on Don Rickles?

Well I've known Don since I was 18 on Kelly's Heroes and he's worked for me as an actor several times and we've been friendly over the years. I mean, I met him as a kid. So my wife and I were at his 70th birthday, and his 75th birthday - and then when we were at his 80th birthday, which was two or three years ago now, I looked around the room and thought it was remarkable how many people had died. I got to thinking about how Don just doesn't get the respect he should. I don't think that people appreciate his position in American show business because he's basically a cabaret comic. Even though he's had a big acting career and a big television career, his real success is in Vegas.

You know, like in Death of a Salesman, "attention should be paid." So I told him, "I wanna shoot your act," and Don is real old-school and said, "I don't wanna shoot my act, that's my act! They can pay to come and see me." And so the deal was.  Did you see Mr. Warmth?
I did, yes. It was great!

Well, you see, I could only show fifteen minutes of his act... which I did, but I made it seem like more because of the way that I cut it. But I wanted to show that, and it was a coincidence, that it was the last showroom in Vegas and that they then blew it up! I went back like eight months later to film them blowing it up. But that is why I did that and it worked very well because Don got huge notice and won an Emmy, and people starting realizing how many movies he was in. It was great and really worked. It was nice.

Do you remember the first job you ever had?

For money? Like a real first job? Gosh, that's a good question. Babysitting. When I was between fourteen and sixteen I used to babysit for these two little girls up the street and a boy down the street for like fifty cents an hour.

Were you ever headed down a different path other than filmmaking?

No. That's all I wanted to do. I'm a high school dropout. I left school as soon as I was legally able to go and work in the mail room at Fox.

So what do you say to aspiring filmmakers who come to you and ask if they should go to film school?

I always tell them that becoming a film director is not like becoming a dentist. If you want to become a dentist, there's a very prescribed way of doing so. To be a filmmaker you just need a camera. A question I've asked at colleges all over the world is "define a filmmaker." I actually make it even more specific, I say, "define a motion picture director" and often I get very esoteric answers. The correct answer is "someone who has directed a film." So there's no right or wrong way, I think any way that works, works. The best way is to be rich and finance your own film. That's the easiest way! The big advantage filmmakers have now is the new technologies. With just a small digital camera you can make a very nice looking picture and cut it on your laptop. It's a brave new world out there.
What sort of challenges did you face when you were making Schlock back in 1973?

Schlock was 35mm and we used an experimental Panavision camera, Arriflex. It didn't work for the Truffaut movie Day for Night, which is how we got it so cheap. One of the biggest challenges on that is that it was made for sixty-thousand bucks. Perhaps the biggest challenge was the twenty-year-old Rick Baker did this makeup on me and I was in a gorilla suit, and it was the hottest summer in California history in 1971 - so there were days when it was 112 degrees and I'm in a fucking gorilla suit! That was hard. That was a terrible movie, Schlock, but I'm glad I got to make it. I learned a lot. I learned more cutting it than I did shooting it.

What did you think about the new documentary, "Beware the Moon", that was made for the recent Blu-ray release of your film "An American Werewolf in London"?

I'm delighted by it! I'm amazed that I was able to get it on the DVD. I sort of bullied Universal into it. They were afraid of it. I mean, the fact that Paul Davis did this on his own without any rights was kind of foolish. But when he showed me what he had done, I was impressed! I said, "well, man, you've interviewed all these people and gone to all of these locations!" It's fun. It's really the first fan-made documentary that's been professionally released. I think it's entertaining. It's almost longer than the movie!

One specific scene I've always wanted to ask you about is one of the final shots of Blues Brothers 2000; what was it like directing a room of legendary musicians?

Because we had to choose a date in the summer when all the acts tour, and we had to change the specific date, we lost a lot of people because they were performing and couldn't get out of it. So there's a lot of people who didn't make it, but it's pretty impressive who did. I'm unhappy with what the studio did to that film. They forced Danny and I into a lot of compromises we didn't want to do. Danny really wanted to make the movie, though, and kept saying, "It's about the music, John. Putting these people on film."
Ironically, in the years since then it's quite something how many great musicians in that picture passed away. So he's not wrong. The music in that movie is great, it's really amazing. A lot of it we recorded live.  Because of the new digital recording technologies I was able to record live, which is extraordinary. I really enjoyed the music, but I was not happy with the script the studio wanted. First they made it PG-13 and we weren't allowed any swearing- which cuts the balls off The Blues Brothers, you know? By the time they were finished, John Goodman had no character. He's just standing there. But if we were to object to any of their demands they wouldn't make the movie.

So we made the movie for very little money. The thing that pissed me off, finally, was that they made it bright! Which I was unhappy with, the photography. It was supposed to be dark, and they made it look like a Doris Day movie. That was my last studio film, I was so pissed off. I walked away.

Whose idea was it to bring in John Goodman?

John had been performing with Danny for a while. I wasn't looking for a replacement for John Belushi. I mean, the character of Mack actually had a character before the studio did their revisions. For me, it's like a children's version of The Blues Brothers. But it's got amazing music, which I'm very happy with.


Tell me about your future projects and when you expect "Burke and Hare" to be released.

Oh, not for a year. We start principal photography on January 25th, so figure nine or ten months from then. Beyond that I actually have three or four movies I'd like to make but it's the question of getting the money. The only one I can tell you about is Ghoulishly Yours, which is a script by Joel Eisenberg about William M. Gaines. It's a wonderful script and I'd love to do that.