#24. A Conversation with Andrew Clement


JA: So let's begin with your work as a make-up artist for NBC's Saturday Night Live; tell me about the work you did for the show, how you became involved, the memories you have being around the cast of actors, and which seasons you were involved in.

AC: I wish I had been involved in the first few seasons of SNL, it was such a fertile time for the show. Unfortunately, or fortunately, I’m not quite that old. As it is, I watched those shows in Jr. High and High School, and now I have the DVD’s. I love watching the development of an icon like that. By the time I was on the show it was the 86/’87 season with Dana Carvey, Phil Hartman, John Lovitz, Victoria Jackson, and Dennis Miller. I was Kevin Nealon’s makeup artist, as well as doing the occasional guest star and musical guest. Each of the principal actors had their own makeup artist, hair stylist and wardrobe person. It was a great job to have. Not only was it a wonderful experience to be around such a talented, funny group, but I learned to do good, fast make-ups under the rows of bleachers, in the dark, with a flashlight in my teeth. It was a lot of quick, out of kit character work, beards put on with toupee tape, and the like. It was pretty crazy. Being a live show, you never knew what could happen or who you were going to bump into in the halls. I got the job because I was doing all the prep work for The Princess Bride out of the NBC lab for Peter Montagna. The department head at the time took notice of me, and liked my work ethic.

JA: You would also work in television on Late Night with David Letterman; what was your time spent working on this program like, and had you always known that you wanted to eventually end up in special effects makeup?

AC: I worked on Letterman at the same time as SNL. I was a staff makeup artist at NBC at the time, and I went wherever I was assigned. The weekdays would consist of the news, Letterman, Phil Donahue, The Today Show, etc. Whatever was at the 30 Rockefeller location. Sometimes I would even be shipped out to Brooklyn to do the soap opera Another World. It was an amazing training, I got to work on such a variety of faces, and got used to working on celebrities, high ranking politicians, and I learned a sense of professionalism. But as much as I was learning at NBC, I never wanted to be just a straight makeup artist, my passion lay in the more complicated prosthetic make-ups. I also wanted to get into the makeup union, and it was a golden opportunity. Unfortunately, at the same time that I accepted the position, the union changed the requirement from a year and a half apprenticeship to a three year stay. I was also told that during my time there, I was not to do any prosthetics, since I already knew that part of the job. Unfortunately, the idea of putting my first love on the back burner for three years was too much for my young mind, no matter what the reward, so I left after a season.

JA: Tell me about the work you did on the Rob Reiner film The Princess Bride as a special makeup effects assistant; what was it like being involved in such a big production led by a star director?

AC: When I worked on The Princess Bride I was still very young and inexperienced. Peter Montagna hired me to assist with all the lifecasts, molds and foam runs for the show before he went off to London. I really had no idea what the show was about, or how big it was to be. I had worked on a few Billy Crystal shows with Peter before this, and as far as I knew it was just the next one. But it was the first time I got a great reaction when people found out what I was working on. After this I learned to research the projects I was on carefully, as well as getting a full understanding of who I was working with or for, no matter how small my role in it was.

JA: In 1991 you were the head of the animatronic paint department for the Jim Henson Company's new television series Dinosaurs; what was it like to work for the Creature Shop, and what challenges did you face while working on this program?

AC: Working at the Henson Creature Shop is one of the fondest memories I have. The people there were some of the nicest, most talented, most unusual people I have ever met. Jim Henson had gathered talented people from all over the world who came from different disciplines, and had them bring their unique talents to each project to come up with new ways of doing things. We had people who worked on carnival costumes, classical animal sculptors, milliners, and more. I tried to learn what I could from everyone. My job was basically in two parts. We had these heads and suits that had been made by the London creature shop, and sent buckets of unlabelled paint, with no notes as to how to reproduce the look. We had to standardize the colors, and reverse engineer a coloring sequence for each character so we could have continuity no matter who was painting. Then I would come in at 5 a.m. each morning and repaint all the patched and worn areas from the previous days shooting. After they had all gone to set, I would begin to paint replacement parts. I would usually finish my day around two in the afternoon, and begin a full day of work in my company, Creative Character Engineering, which I had just begun around the same time. I already had two full-time employees who needed my input. I was at Henson’s, working those hours for three years. It was a pretty crazy time in my life.

JA: After working with the special makeup effects on Ernest Scared Stupid in 1991, you would go on to be a sculptor and model maker for Sam Raimi's Army of Darkness; tell me about the memories you have working on this cult classic, and also, who in makeup and special effects inspires your work as an artist?

AC: I love working with Sam Raimi. I’ve been on his projects a few times. I started as a sculptor on Army of Darkness, then did a lot of creature work on Hercules and Xena, and most recently did a little something on Spiderman 3. Spiderman was really fun for us. one of the things we did was glue all of these pieces of monofilament to Toby and Topher’s faces with little silk tabs. We used these to pull and distort their faces to give the impression that the Venom goo was pulling their skin as it took them over. Sam loved it when he saw it, and said “Hey, just like the old days!” Even though Sam can afford any effect under the sun, he still seems to enjoy when simple things work well.

As far as people who inspire my work, For the last couple of years I’ve been a business partner with Dick Smith, who is a legend in this business, and a constant inspiration to me. He is the make-up artist responsible for The Exorcist, The Godfather, Amadeus, and he is recognized as the father of modern make-up effects. He has spent his later years as the premier teacher of our craft in the world. I’m awed by him, not only for what he has accomplished, but in the way that he is continually excited by new developments and the progress of his students.

JA: You would continue to work in television on shows like ER, on surgeries and animatronic effects, and Star Trek: Voyager; speaking of Star Trek, let's talk about your work as a makeup artist on the new J.J. Abrams film to be released in 2009, what is it like to be on the set of such a highly-anticipated film with such talented people?

AC: Unfortunately, I’m contractually bound not to say anything about Star Trek. I will say that I took the position on the show because I knew there was going to be a sizeable makeup department, and I had always wondered what it was like to work on a big crew. I had not gotten the opportunity to work on a show like The Grinch or Planet of the Apes and I wanted to see what that level of organization and skill looked like, in hopes that I would be running a big crew myself someday.

JA: Tell me about the animatronics you built for Dr. T and the Women, and also, did you have any interaction with director Robert Altman?

AC: I work a lot with William Shatner, and he has a great quote in his new autobiography about people he has the pleasure of not working together with. In other words, you are both on the same project, but never meet. This was the case with Robert Altman. I never traveled to their location, which was Texas, I think. I made an animatronic baby for Richard Gere to work with that matched footage of an actual birth that is in the film. I finished it, and sent it off to be filmed on location, and it was taken care of by the prop department on that film. That’s not usually how I like to work, but it suited that show. Now, I had been sending progress photos, and getting notes from the director long distance. I had also pre-arranged in my contract that I retained custodianship of the animatronic when filming was over. However, when Mr. Altman saw the baby he was so taken with the realism, he had the production buy the baby so he could personally keep it.

JA: You would also get involved in the Species trilogy in 2004 working with animatronics, followed by Meet the Fockers the same year; is there a medium you prefer to work in, or do you enjoy the variety? Also, do you have a favorite project you have worked on or creation that you feel is your best work?

AC: I love to shake it up. I like working on the greatest variety of work possible. If I do an animatronic, then next I want to do a subtle makeup. My dad was a weekend artist, and that’s exactly how he worked. One minute he was doing an oil painting, and the next week he was developing his own photos in the bathroom. Last year we did a really exciting film called Repossession Mambo with Jude Law and Forrest Whitaker. In it we did an amazing range of work. All the way from small tattoos to full bodies, and we pushed into new territory with a lot of computer aided fabrication. The more I stretch myself and my company, the happier I am, and the more diverse the projects that we are likely to be awarded. That having been said, I do like fantasy or science fiction films, and I try to avoid gratuitously gory projects. I’ve been very lucky with the things I have been offered.

JA: You were credited with Creative Character Engineering for Cloverfield in 2008, this is the first time you would work for producer J.J. Abrams; are there any specific professionals in the industry who you have always wanted to work for or with?

AC: It’s funny, I really feel like I’ve been circling J.J. Abrams’ camp for years, and keep getting hired for his projects through unrelated channels. We started with Lost where we made and rented a few things for the prop master in Hawaii, whom we had worked with before. Then my old friend Kevin Blank pulled me in on Cloverfield. After that, I was hired as a prosthetic make-up artist on Star Trek. Now Fringe has begun using us, despite the fact that it’s an east coast show. That’s the kind of repeat business that has defined my company. We have these fifteen-year or more relationships, and no matter how great the distance, our product is worth bringing in.

As far as who else we would like to work with, I’m sure it is no surprise that we would love to contribute to shows by directors who respect and further the fantasy genre. Also, I just want to contribute to good films that have a specific, unusual need that I can address.

JA: You appeared as an actor with William Shatner on David E. Kelley's hit series Boston Legal; who's idea was it to have you play Denny Crane's makeup technician, on a show that you also served as a makeup artist?

AC: It was my idea to play Denny’s makeup technician. I was making specialized silicone appliances for the character to wear, that would simulate a rig that allowed him to cry fake tears on cue. I had already been Mr. Shatner’s make-up artist the previous season, I’ve been doing his makeup for commercials for years, I read the script, and saw the role, and I called Janet Knutsen, the producer, and asked to play it. I was already in SAG, so it was a pretty natural choice, since I would just be replicating what I was doing in real life. I get to work with Mr. Shatner several times a year, depending on his schedule. I don’t have any other clients that I just do corrective work for. I really enjoy working with him, he’s so professional and fun at the same time.

JA: You have worked on so many successful films with accomplished directors like Mike Nichols, Jay Roach, Tom Shadyac, and the Wachowski brothers; so what is next for Andrew Clement, and also, how would you sum up your career with one word?

AC: I hope the word that has always defined me and my career is craftsmanship. I think that I would like an attention to detail to always be my defining trait. I just made something small and quick for Fringe and got a report back from set that it was performing admirably and the paint job was miraculous. I like people to know that when they call me, they can stop worrying about that aspect of their project. Whatever they order shows up on time, on budget, and done to the highest level possible. If I also get the chance to push the design or technology to a new level, and still stay on model, that’s even more gratifying to me. I’m always exploring new technologies, and re-educating myself. I may not have a very splashy career so far, but I have pride in my work, and a very loyal following.

"A Conversation with Molly Crabapple" By Jason Anders

Jason Anders: So let's start with the covers you created for the pornographic newspaper, SCREW Magazine; how did you arrive at that job?

Molly Crabapple: Some of my favorite artists are Joe Coleman, R. Crumb, and Dame Darcy, who did covers for SCREW Magazine. So, when I was in college, I just up and applied.

JA: When did the idea of being an illustrator strike you?

MC: I've been drawing since I was five, and my entire mother's side of the family are artists. Being a professional illustrator seemed very natural to me, though it is a wildly unstable business.
JA: What sort of work have you done for Playgirl?

MC: I've done illustrations for Playgirl, as well as a cartoon called Rock Hard Candy. Juvenile jokes ahoy!

JA: Do you have a favorite piece that you have done for a major publication, and is there a company that you have always wanted to create artwork for?

MC: I've always wanted to do theatrical design for places like the Metropolitan Opera. What could be more large scale and glamorous? My favorite high end piece was actually a 30-foot theatrical curtain I created for Mayor Bloomberg's annual summer party.

JA: Tell me about the work you have done for Marvel Comics, and also how you became involved.

MC: I did a four page piece for their yet-to-be released indie anthology. It's a feminist Victorian interpretation of She-Hulk.

JA: How the modeling work at Dr. Sketchy's differs from conventional life-drawing classes.

MC: I worked as an artists and photographer's model during college, and found that the time I spent cracking my back for twelve bucks an hour didn't jive with my fantasies of muse-dom. Dr. Sketchy's turns the conventions of life drawing on their head. Think over the top glamorous models, booze, irreverence, and prizes.
JA: Tell me about the book that you, alongside John Leavitt, released in 2006.

MC: Dr. Sketchy's Rainy Day Colouring Book is the official bible of the Dr. Sketchy's movement. One part how-to, one part activity book on acid, it's spread the Sketchy's doctrine to all corners of the globe. Leavitt has been my best friend for the last seven years.

JA: What is next for post-Award-winning artist, Molly Crabapple?

MC: I want to do more large scale work, some theatrical design, put another book out, and see Dr. Sketchy's take over Antarctica.
JA: Are there any artists working in the industry now that you think we should check out?

MC: Travis Louie, Jason "Stunt Kid" Levesque, Zoetica Ebb, and of course, my man Fred Harper.

JA: How would you sum up your career so far with one word?

MC: Compressed.

#22. A Conversation with Prudence Fenton


JA: So let's start with where you began your career, creating animation for MTV; how did you become involved with the network?

PF: I was working for a stop-motion animation company located in Washington D.C called Broadcast Arts. Basically MTV was paying artists 7-10K to come up with anything you wanted to make, as long as the last two seconds ended in the MTV logo. Broadcast Arts made a lot of them, like M-Sandwich, Subway M, M That Fell to Earth, Cats Jumping the Ms. I came up with the pink elephant snorting flowers, spraying them on to his leg and morphing into the M.

JA: You were a special effects & animation director for the series Pee-wee's Playhouse, where you would win 2 Emmys for your achievements; tell me about your memories working on the show, the challenges you faced, and also how you became involved.

PF: I became involved again through Broadcast Arts. I had moved to New York City before they did, and was working for Peter Wallach Enterprises- another small animation production company. Broadcast Arts needed someone to come over and start interviewing people for this TV show they had landed- Pee-wee’s Playhouse. For an entire month I interviewed a significant part of the talent pool of New York City. I had a big book of interview sheets and took polaroids of everyone I met with- 400 people. I interviewed people from Saturday Night Live, and even Abbey Turkule who went on to work for MTV and who I worked with on Liquid TV. I met amazing animators. The first artist I hired was Wayne White who was astounding. He was the most prolific artist I had ever seen. It was nothing for him to draw 100 designs per day. He told me to bring on Gary Panter because he was good friends with Paul. That was easy, and he was just as prolific as Wayne. And then Gary insisted on Ric Heitzman. The three of them were equivalent to an army of artists. One outstanding animator I met was David Daniels- famous for the loaf cut animation. Because he knew animation cameras, I had to hire him as a cameraman per Steve Oakes. But I knew we would get him animating. He animated the rabbits on the opening. The Aardmans were hired to animate Penny the little feminist. I spent the entire summer with Nick Parks and Richard Gollel. They always took photos of their sandwiches because they were so much bigger than what they got in England, but I digress. We decided that Penny needed to have many voices because we wanted to get stories from real little girls. I would interview them and the boys would edit their stories and animate to the track.

Phil Trumbo directed the stop-motion animation part, and Stephen R. Johnson directed the pixelated Peewee inside the playhouse. Broadcast Arts had this huge room with the Playhouse set under the motion control camera. We did black and white video tests twice a day for 7 weeks and would walk down to the live-action stage to show Paul our results. Paul really earned my respect because every comment he made about the camera move improved the piece. I loved working with him because he just knew how to make it better and better. Over the years he took a lot of suggestions as well, and had such a sharp eye. I recall showing him a piece from Penny where one of the animators had carved his name into the clay- Paul saw it!

The big challenges every year were finding the right talent. The first year was easier because Broadcast Arts was an animation company. The second year I had to find everyone and the studio to shoot in Los Angeles. I had never worked in LA before. It was like starting from scratch, but I managed to find a great team. However, finding the right Pennies to interview in LA was very difficult. I needed to get 7 year olds from east LA. Otherwise there were too many stories about hot tubs, shopping, and wicked stepmothers. Another challenge in subsequent years was getting Paul’s approval on animation. I had to go to the live action set everyday, and often had to wait around until he could see me. But that was not a hardship. I loved being at that set. I got to fill in for the flower puppeteers and operate the flowers. Sometimes I had to be there to direct Paul and whomever else was on greenscreen. I got to choose with Paul the stock footage that went behind them. Actors hate greenscreen. I had to show them where I was compositing them into and try and get a similar lens that the stock footage had, and similar lighting, but "hello", it was greenscreen, so subtleties of lighting were not so easy back then. I mean we are talking 1987-1990. You can’t believe the change in equipment. If we did this show today, I could do most of the compositing in my house on my iMac. Instead I spent thousands of dollars sitting in online bays late at night to get cheap rates.

JA: In 1994, you produced and co-created a music video for Peter Gabriel, Steam, for which you received a Grammy Award for Best Short Form Music Video; you would also work with the music artist later as an executive producer on his video Big Time; tell me what it was like to work with such a legendary artist, and also what it was like at this time to have so much recognition from the industry.

PF: Actually, Big Time was produced in NYC in 1987 right after Pee-wee. Stephen Johnson, who directed Sledgehammer, was the director of Big Time as well. I took a lot of animators from Pee-wee and worked that production out of Peter Wallach’s studio. Peter Wallach line-directed a lot of the animation. For example that first opening shot of Big Time where there is a pan over the mud and flowers, and the mud comes alive and bubbles up- that was a 24 hour shoot. Peter was amazing that way. Once he was on to something you just had to go with it, even if it took 24 hours. He also never liked to start animating before 4 p.m. That is when the stop-motion animation Gods came out in Wallach World. That video also won a Billboard Award and an MTV Award. David Daniels also did a couple of loaf-cuts for that video. He would just work quietly for days making the loafs and then all of sudden be ready to go into the studio to shoot.

The Steam shoot was a whole other deal. I was working at Colossal and had just finished season two of Liquid TV. Stephen Johnson called and asked me to come produce it, but we had to make most of it in London. Fortunately I had made a lot of commercials in London, so I called my pals there and we set it up. We did the motion capture in Los Angeles with Brad Degraff’s equipment and since he was starting at Colossal, it was his first gig there. Then we flew to London with Peter and prepped for the three day shoot and four week posting schedule. Peter is great to work with. He drove himself to the set, he was part of the team. So much of what we shot was on blue or greenscreen, that when he had to dance and sing, he made the entire crew dance with him to keep the energy up. It was lots of fun. London crews are great to work with. And of course since there was so much compositing we lived in the post-house for 4 weeks. Peter would drop in and bring us presents.

JA: What originally inspired you to become involved in the entertainment industry?

PF: Honestly, I have to say I got into it by accident. I was attending the Corcoran School of Art in Washington D.C., and was animating a character of mine called Arthur Bird on Super 8 film. After graduating there were only two places that did animation in D.C. and Broadcast Arts was one of them. I knew I liked working in film. It just really fit my problem solving and visual abilities.

JA: You would become Executive Producer and Story Editor for the award winning MTV series Liquid Television, which would bring Beavis and Butthead to the network; tell me about your involvement in this series that would also go on to win a Primetime Emmy.

PF: In 1989 I went to work for Colossal Pictures as executive producer of commercials for their NY division. They had just merged with a company called Noyes & Laybourne in New York City. My memory is a little fuzzy as to how this came to be, but I think MTV was looking to do a TV show, and we thought that we could come up with a show of shorts. Both Colossal and Noyes & Laybourne had also done a chunk of MTV IDs, so we all knew the MTV drill and had the relationship with them. We wanted to make a show where we would change the channel before the viewer could. We wanted to put all kinds of animation into it and use it as testing ground for mini pilots, where MTV could then pick property and make a series. It took two years to develop the show and make a deal with MTV. When it finally got the go, I moved out to San Francisco to work with Japhet Asher and Colossal Pictures’ west coast office. It turns out I was the only one with real TV show experience. We found a great computer animation company to do our opening titles which won the Primetime Emmy. Mark Mothersbaugh ( Pee-wee opening composer) wrote the music for it.

JA: Let's talk about the Universal Declaration of Human Rights, which you illustrated using 35 animators from around the world to be part of a Sting, Bruce Springsteen, and Peter Gabriel world tour; tell me about the process of seeing this project through, and also about the recognition it received.

PF: This project came at the time of the 1988 writer’s strike. Everyone was out of work except us because our script had been written by Eleanor Roosevelt in 1948. The project was funded by Amnesty International and Reebok to show during band changes for their seven continent tour. Once again, Stephen Johnson asked me to produce this film on a shoe string budget. My first task was to get us to the animation festival in Zagreb Yugoslavia, and meet a bunch of animators who would be sympathetic to our cause. We had Terry Thoren- then editor of Animation Magazine - guide us through the world of the animation festival and throw parties in our hotel rooms to meet everyone. By the time we left the festival, we had hired 26 animators. They were to fax us their storyboards and we would call them back and discuss their take on the article. Back then the fax machines used that roll of thermal paper. So I would go to Stephen’s house in the morning and there would be a ream of paper on the floor covered with storyboards from Belgium, Latvia, Poland, England, France, and Portugal. We met with Jack Healey- head of Amnesty International- to show him the storyboards and he said you have to travel to Europe and meet with everyone. So it was one of those 16 cities in 16 day trips. We met with everyone and saved Aardman as the last stop in Europe. Again, we called on our pals at Aardman Animation to do the opening and closing of the film. Peter Lord, David Sproxton, and Richard Gollel worked on this. (Nick was busy animating on Wallace & Gromit.) Jack Healey called this film his 6th band.

JA: You have also done visual effects and animation for shows like Unsolved Mysteries and Pee-wee's Playhouse Christmas Special; you would eventually become a producer for yet another award-winner, Disney's One Saturday Morning. How did you become involved with Disney?

PF: I met Peter Hastings just as he got a big deal at Disney. He was the main writer on Pinky and the Brain and Disney had hired him to come make cartoons for them. It was at this time that Michael Eisner had decided that he wanted a branded block of cartoons for Saturday morning. They asked Peter if he would do it. Peter came up with this great opening for flying through the days of the week and then coming to Saturday morning. He asked me if I could help him make it. That is how I became involved. And then of course it evolved into a whole virtual set and lots of shorts – all of which was right in line with my experience. It was really fun. We could come up with an idea on Monday and put it on the air by Saturday, and the branding idea worked. ABC Saturday Morning was number 1 for two to three years.

JA: In 2002 you would be named development producer for The Emporer's New Groove; tell me about the original concept for that film, and how it came to be what it is now.

PF: Actually, I inherited that film. Two other teams had already worked on it. They had long ago decided that it would be a film about Kronk and not about the Emperor.

JA: Tell me about the projects you have directed, including the opening segment for Michael Jackson's Moonwalker.

PF: I didn’t really have big aspirations to be a director. I directed the motion control camera movie for Moonwalker, and the cut-outs of the Jackson 5 on the piano keys, but then I brought in Dave Daniels to do some loaf cutting animtion of the Jacksons. I could always find people more creative and inspiring to do the directing. My talent was recognizing talent. I directed Fat Girl and Driving While Black because there was no budget for anyone else. I also storyboarded most of those series as well. Budget necessitated my directing career.

JA: Do you have a favorite cartoon of all time?

PF: George Pal's Puppetoons. These puppetoons were replacement animation cartoons commissioned by Phillips Radio done in the 1930’s. They take my breath away. Invader Zim is another big favorite of mine and of course, Pinky and the Brain.

JA: What one word of advice would you pass on to those aspiring to break into the industry?

PF: One word advice: Energy. If you have the energy to keep trying, to do film, then you will get there. Making films takes a lot of energy and endurance. What is likely to get someone hired repeatedly is if they have great energy and spirit.

#21. A Conversation with Myra Lopez


JA: So let's start with your first credited job in the industry as a post-production assistant on the Nickelodeon series The X's; how did you become involved in the Carlos Ramos series?

ML: I was fortunate enough to go from being an intern on Spongebob, to getting hired as a production assistant on the series The X's while still in my senior year completing my BFA at Cal State Fullerton. The X's is dear to my heart because I was able to work on both the production end of it and the post-production end as well. How I got involved in post was pure luck. The post-supervisor and coordinator on The X's needed an extra hand doing post and I was picked. I did production work and post production work at the same time for about a month and a half, and then made the full transition into only doing solely post-production.

JA: Tell me about Random! Cartoons, and your work on the show as a post-production coordinator.

ML: The post-supervisor of Random! Cartoons had been the post-coordinator on The X's and had trained me in doing post-production. When she became the post-supervisor on Random! Cartoons she gave me the opportunity to help her out in this series. She entrusted me on occasion to help her out by filling in on meetings and sending materials out, etc. My involvement was minimal since at that same time I was currently working on Fairly Oddparents, The X's and Danny Phantom. Nonetheless, I still learned a lot from the experience.

JA: Your work as a post-production coordinator would continue on an award-winning series from Jorge Gutierrez and Sandra Equihua, El Tigre: The Adventures of Manny Rivera; tell me about your memories working on this show, and also how you became involved.

ML: I have nothing but fun and fond memories from working on El Tigre. Everyone on the crew worked so hard, and had such a blast working on this show. It was a post heavy show, and I learned so much while working on this series. The post-supervisor of Random! Cartoons was also the supervisor on El Tigre. I had worked with her before, as mentioned on The X's and Random! Cartoons, and she got me involved in this new project. We were both extremely excited to be working with Jorge and Sandra on El Tigre. I was extremely lucky to be a part of this show and work with such wonderful people.

JA: Your work is primarily in animation; what inspired you to become involved in cartoons, and do you have any interest in becoming working on live-action?

ML: I love cartoons. I knew I would work in cartoons when I was about ten years old. Growing up I was constantly drawing cartoons and drawing in general. When I entered college, I knew I wanted to study art, in particular animation and illustration. I knew that's what I wanted to do. Sure my parents freaked when I told them, but I strongly feel you should love what you do, and I love cartoons. I may not work as an artist now, but have an appreciation for the work that goes into it and for the art itself. Nickelodeon opened the doors to an opportunity in getting in post-production and I have loved it ever since. Live-action is something I would like to get into in the future, if I'm given that opportunity.

JA: Tell me about Danny Phantom, which would also be an award winner, and also about working for series creator Butch Hartman.

ML: Danny Phantom was a great show, as is Fairly Oddparents, another of Butch's shows. His shows were such a pleasure to work on, and he was such a pleasure to work for. He's a true visionary and I look forward to the opportunity to work for him again. Both series always ran smooth, and had such a family atmosphere that was truly unique.

JA: Most recently you have been involved with the series Mighty B!, which was co-created by Amy Poehler; what is it like to work on this Nickelodeon show, and have you gotten to know any of the creators?

ML: I worked on the pilot and the first couple of episode for the Mighty B!. Although, I haven't met Amy Poehler, which would be totally cool, I did work with Erik Wiese and Cynthia True, the co-creators. Erik I knew from when I was an intern on Spongebob, and his wife Cynthia I met when I started on the Mighty B! Its an incredibly funny series, and I think its going to be the next big hit.

JA: Do you have a favorite cartoon of all time?

ML: Without a doubt its a tie between Looney Tunes, Tiny Toon Adventures, and Animaniacs. I was such a fan of all these shows growing up, and will bet anyone money that I have seen every single episode made of each. It's crazy when you run into people who worked on these shows. I always get giddy, and feel like ten again.

JA: What advice do you think is the most important for those trying to break into the industry?

ML: Love what you do and believe in it.

JA: What is next for you? Do you have any new projects you are working on?

ML: I'm currently working on Nick Jr. shows: Dora the Explorer, Go! Diego Go! and Ni Hao Kai-Lan. All which have been a great experience since Nick Jr. shows are different, post-wise than regular Nick shows like The Mighty B! and The Fairly Oddparents.
JA: Thank you for interviewing! To close this out, what stands out as one of your favorite memories while working at Nickelodeon?

ML: No problem! I would have to say, all the fun times I had in the edit bays with the creators and the directors of all the series I worked on. There's something about that couch in that edit bay that makes them relaxed and talkative and makes my job so much fun because of the bonds that are formed with them in that room.

#20. A Conversation with Dean Wellins


JA: Let's start with your work as a character breakdown artist for the 1994 film, The Pagemaster; how did you get involved with this film, what was it like to work with director Maurice Hunt , and what challenges did you face working on this film that took 3 1/2 years to complete?

DW: The Pagemaster was my first real job coming out of CalArts. Me and a handful of others from CalArts went into their internship program at Turner Features to ultimately become clean-up artists on the movie. I made some great friends at Turner and learned a lot from the artistic leadership at the studio, namely Maurice Hunt and Bruce Smith. Maurice was such a gentle and talented soul. His ideas on color and composition were beyond my comprehension. He was a genius! Bruce was our animation teacher, and until today, I have never met a more gifted and naturally talented artist in my whole life. I learned a lot from him about acting and appeal. He’s one of the very best!

JA: You were also a lead animator on Gargoyles: The Game in 1995, tell me about what other work you were involved in at Renegade Animation.

DW: I went to work at Renegade in 1994 and worked there for two or so years. Gargoyles was one of the first things I worked on there. Renegade was another training ground for me as I learned a lot form Darrell Van Citters and Ashley Postlewaite, the Director and Producer, respectively, there. Working in commercials is by far the most frantic world I’ve ever been in. Luckily for me, I worked fast. I could animate 20 to 30 feet in a week. Not because I wanted to, but because we had to. We sometimes had only five weeks to produce an entire animated commercial, when the ad agency had been working on it for over a year! But even though the deadlines loomed, we had a lot of fun.

JA: You worked as a directing animator and story artist for Brad Bird's The Iron Giant in 1999; this was the first traditionally-animated feature to have a major character who is fully computer-generated. Tell me about the challenges you faced while working on a film that would be recognized with 19 awards.

DW: I remember when we first started working on the story. We didn’t even have a script, just a four page treatment Brad had written. But it was all there. Even then, I think Brad knew that the Giant needed to be CG, but having the Giant be CG was done out of pragmatism, not innovation. It was just a lot easier for the computer to animate hard metal objects than a huge effects crew. In fact I remember talking to Steve Markowski (supervisor on the Giant), who was looking into what software they were going to use for the Giant, and being frustrated because every vendor wanted to show-off their skinning and musculature processes. It was stuff the Giant didn’t need. He just needed to be a simple, yet expressive, metal machine (that didn’t bend) to animate. The vendors would just sort of scratch their heads like: “that’s it?” The hardest part was giving the Giant a 2d look. The software guys at the time devised a way of rendering the Giant with what looked like a wobbly, hand drawn line so he would blend in with the 2d characters. In the end it really worked great.

Looking back on it, the only challenge I ever felt as an artist on Iron Giant, was to make the best movie possible; story-wise, animation-wise, however. I even did clean-up fixes to try and keep the quality up as much as possible. Working with Brad Bird, Jeff Lynch and Tony Fucile will always go down as my biggest education on the ins and outs of filmmaking and animation. It was hard, it was freeing, it was seemingly impossible sometimes, but all-in-all, one of the best experiences of my career. It was too bad so few saw it in the theater; so much of every artist that worked on it, is in that movie. I always likened having been a part of Iron Giant to climbing Everest at night when no one was looking. We came to the bottom of the mountain in the morning and said, “We did it! We made it the top last night!" But no one believed us... until they went up and saw it for themselves.

JA: Before moving on, let's talk about the time you spent at CalArts; what was your time spent at the school like, tell me about your senior project, and who was the first in your family to become involved in the entertainment industry?

DW: I went to CalArts from 1990 to 1992 with 65 or so other classmates. An illustrious class to be sure: John Ripa, Lou Romano, Craig McCracken, Gendy Tartakovsky, Randy Myers, Sergio Pablos, Mark Oftedal, Bryan Andrews, Rob Renzetti, Mark O’hare, Eric Stefani, Mike Mitchell and many others. We redefined self-motivated as we were the first freshman class in a long time that every single person had a finished film by the end of the year. Our parents had to sit through a four and a half hour student showcase. I can’t say my student film was noteworthy, although some were, like Gendy’s Dexter’s Laboratory and Craig’s The Whoop-Ass Girls (renamed later the Power-Puff Girls). I remember many late nights and many drunken escapades in Tony Stanley’s dorm room while trying to get our films done. Most of us didn’t get past our second year before being picked up by a studio. Some even did professional work while still at school! It was after my second year that I was hired into the Turner Feature Animation internship program. As far as family members, I was really the first to get into the business, although my brother Mike (6 years older), was right behind me as he’s been making films since I was six years old. He’s now a Director at Leica in Portland. My mother, Ellen Merino, was who my Brother and I got our artistic side from. She was a painter and musician, more-so a musician. She was a classically trained pianist and jazz keyboardist who made a real name for herself in the jazz circles of central California.

JA: You were a supervising animator for the 2001 Farrelly Brother's film, Osmosis Jones; tell me about your memories working on this film.

DW: Osmosis Jones was a weird time at Warners, because we had just come off of Iron Giant; and as artists, we were on a huge high, even though Iron Giant didn’t make much money. We knew we made a great film and so did Warner Bros, but Brad wasn’t around anymore. And although we had a great team, the Warner Bros. executives still didn’t really believe in us. I didn’t get into the story side of Osmosis Jones at all, as I was waiting to see what Brad would do next. Well, we all know what Brad did next. He went to Pixar. I had a life here with my wife and new baby and our freshly-bought house. So instead of following Brad and Tony up to Pixar, I decided to stay and animate on Osmosis Jones. I ended up Supervising the Villain: “Thrax” (voiced by Larry Fishburne). It was pretty fun, but I think at the end of the day, we all knew it was no Iron Giant and Warner Bros Animation’s days were numbered. So I left after that to work on Treasure Planet at Disney in August 0f 2000.

JA: In 2002 you were one of a the lead animators for “Jim Hawkins” under the supervision of John Ripa, as well as “Long John Silver” under Glen Keane for Treasure Planet; tell me what was it like to work with two of the great Walt Disney Animators, as well as with Ron Clements & John Musker, the directors.

DW: I was a little nervous, as Treasure Planet was my first job at Disney. But John and Glen welcomed me with open arms, and were great to work with. I especially enjoyed working with John Ripa, who I’ve known since our CalArts days. Neither one of them had any egos about the work, it was just all about the performance and getting into those characters’ heads. Ron and John were equally as welcoming and very open to ideas and thoughts about how to make the film as strong as it could be, even from the lowliest of artists. I think that’s what has made them so successful in the past. I think Treasure Planet ended up with some of the best animated performances seen in a Disney film in many decades.

JA: How were you involved in the 2003 television special Duck Dodgers?

DW: My involvement with Duck Dodgers started when I was still at Warners, between Iron Giant and Osmosis Jones. Somehow I had drifted into development and really thought; wouldn’t it be great to make a big sci-fi feature version of Duck Dodgers based on the Chuck Jones characters? The head of development thought it was a good idea and let me develop it, I had even cut together a mock-trailer on my own with Steve Schaffer (editor of The Incredibles). One day I was approached by Tony Cervone and Spike Brandt who had been working on their own TV series idea for Duck Dodgers. They really wanted to be a part of what I was doing, so they joined me and the three of us finished off the trailer I had started. We even animated it. In the end, we showed it to the executives who didn’t really believe a Warners Bros. character could carry a whole film. So they passed on the idea. I then left and went to Disney, while Tony and Spike continued to try and get a series of some sort going with Cartoon Network, but weren’t getting anywhere. They then showed them our trailer and Cartoon Network loved it. The rest is Cartoon Network history, so that’s why I have a credit there.

JA: What can you tell me about your reasons for leaving the production of Disney's Rapunzel?

DW: After Glen Keane stepped back, it was really the studio head's decision to retool the creative leadership on Rapunzel. It’s nothing I’m at all bitter about. Looking back, Rapunzel was always Glen’s movie and not really something that spoke to my sensibilities; although I tried to make it that way. In the end, it wasn’t what I wanted, and it was really not something the studio wanted. They want a princess movie. That’s their bread and butter. The direction now seems to be to revitalize the energy of the early nineties, by bringing back the big musical fairytale. We’re at a point at our studio where no missteps can be made. All of our films from here on out have to be huge blockbusters, to feed the many other arms of the Disney Corporation. Much like Pirates of the Caribbean has done. Our world teeters on success or failure, and the fulcrum of that fate seems to be resting solely on Rapunzel. And honestly I’m glad to be out from under it. Now I’m on my own, developing a CG short, to be made sometime soon. Then after that, a feature...hopefully.

JA: What one word of advice would you give to aspiring artists trying to break into the industry?

DW: Never stop learning. Never stop self-assessing your abilities both artistically and culturally. Over the years, very few are able to ride in that sweet spot of knowing what they can do and what they can't. It’s this knowledge and honesty with yourself that will give you the tools to succeed. If you truly are able to be objective about your art, you will know if you’re hirable. You will know when you need help and when you need to help yourself. The biggest pitfall is thinking you’ve learned all you need to learn. That state of being for a true artist doesn’t exist. There’s a moment when your looking at your own work and saying, “It’s pretty good, but I know I can do better.” That’s when you’re mentally at your best. Michael Jordan said hat he never noticed himself getting better at basketball, he just noticed the other players around him getting worse. That’s the sweet spot. Find it and live there. A word of warning: it sucks. Unless you’re Michael Jordan.

JA: Do you have an all-time favorite piece of animation?

DW: I’m a Chuck Jones fan. I think the animation in Bully for Bugs with him as the bullfighter lambasting the enraged bull, is some of the most awesome, appealing animation ever created. I’d also have to put Milt’s “Medusa” stuff at a close second. Third would be anything done by Rod Scribner under Clampett— weirdly genius.

JA: Thank you for interviewing with me, to close this out, what working artist should everyone reading this right now go check out?

DW: Temple of the Seven Golden Camels! Insightful! Informative! Mark’s got a great eye and is far more knowledgeable than I. Go Kennedy! Thanks Jason for the opportunity.

#19. A Conversation with J.J. Sedelmaier



JA: So let's start with where you began your career in animation with Strawberry Shortcake in Big Apple City; when did you know that you wanted to pursue a career in animation, and how difficult was it to break into the industry in the early 80s?

J.J.: Actually, my start in animation was via trying to break into comic book art, I didn’t even know there was animation in New York. After floundering for a few months and after some serious “get off your ass” goosing by my future wife and business partner, Patrice, I took my portfolio around to anyone that would look at it. John Anthes, at PBS, suggested I visit three people:
R.O. Blechman from The Ink Tank, R.Greenberg Assoc., and Tony Eastman. I couldn’t hook up with Blechman or Greenberg, but Tony and I hit it off immediately. He was an independent animator who was a hub of sorts because he worked in all realms of the industry. Commercials, shorts, theatrical – he did it all. He was nice enough to give me some stuff he’d already completed to in-between on. I did well enough to actually work on a real job, for money! This was in 1980, and after doing this three times I quit my restaurant waiter job. I was in heaven! Tony heard about the Perpetual Motion Pictures/Strawberry Shortcake job and referred me to Candy Kugel over there. I started in February of 1981. My first day on the job, as I was setting up my area, Jan Svochak (a future mentor of mine) wandered over and started talking to me, “You new here? Do you want some advice from an old-timer?” Needless to say, I thought I’d died and gone to heaven for the second time! I sheepishly replied, “Well, sure!” Jan started shouting, “There’s the elevator, run and get in it now! This industry’s dying and you still have time to get out!” Not exactly the answer I was looking for.

JA: While learning the craft of animation that would prepare you for the work you do today, what were your feelings about the products you were turning out during that time? Also tell me about your father, Joe Sedelmaier, and the work he did in animation.

J.J.: I learned the craft of animation on the job. I quickly hopped from being an in-betweener into being an assistant animator. The system back then at PMP was the assistants would pull a scene off the production manager’s (Nancy Lane) shelf and dig in. You never knew which animator’s work you’d get and you were never encouraged to even speak to them one on one. One thing I did notice is that Jan’s work was always so clean, well prepared, and beautifully drawn. After working this way for a couple years (we had moved on to Berenstain Bears cartoons and the company was now called Buzzco) I approached director Al Kouzel and asked if I could assist Jan exclusively. He said he couldn’t allow that. I was enthusiastically persistent, and a few months later I was Jan’s assistant. This was a big deal. I was getting paid for a priceless opportunity to learn in a comprehensively consistent circumstance, visit to heaven number three. Now the other thing that prepared me for what I do today was my other employment in restaurants, especially while in school at UW/Madison. That experience taught me everything I needed to know to run a business. Busboy, waiter, host, bartender, manager – it all applied to what I do today. My dad, Joe, was a live action director and did the Wendy’s “Where’s the beef?” commercials among other classics. He changed the face of live action ads with his casting and use of humor.

JA: In 1993 you launched the first season of MTV's Beavis and Butthead with creator Mike Judge, what memories do you have of working with Mike, and did either one of you realize just how big of a hit series you had on your hands?

J.J.: Mike is one of the most creatively versatile guys I’ve ever met. Beavis was an experiment for Mike, MTV and JJSP. None of us had ever done a series before– 120 minutes in about six months. We started in November 1992 and finished end of May 1993. We had approved model sheets in April...that’s right, April. The entire experience was guerrilla production at its best. Mike was in on everything – art approval, casting, writing, voices, everything! It was also all done with digital ink & paint thanks to USAnimation in North Hollywood. No pencil tests – we went directly from board to layout to animation to ink & paint. I think MTV realized they had a hit half way through the first season. Patrice and I were very fortunate to have done something like Beavis so early on. It taught us exactly what we never wanted to do again. I don’t know if we would’ve been so perceptive if we had gradually worked our way into this. Fifty people worked on it. Too big.

JA: Let's talk about how you became involved with Saturday Night Live; your collaboration with Robert Smigel brought about The Ambiguously Gay Duo, The X-Presidents, and the Fun With Real Audio cartoons, among others. What was it like being able to showcase your work on SNL, and what stands out most when thinking about your time at that studio?

J.J.: Our relationship with SNL and Robert comes via my friendship with Jim Signorelli, who directs the commercial parodies. In 1992 Jim had a spot to do that was a live animation combo take-off on a fast food restaurant called “Cluckin’ Chicken”. It was Robert’s concept and, as SNL requires, he was acting as the producer of the piece as well. It was a great piece and has become a classic of sorts, but the process was arduous and I was convinced we’d never work together again. I said some horrible things to him, but it wasn’t long before we were collaborating again, this time on the opening titles to the new Late Night with Conan O’Brien.

The Saturday TV Funhouse series grew out of the first Ambiguously Gay Duo cartoon we did with Robert for the short-lived Dana Carvey Show in 1996. He later took the AGD cartoon to Lorne Michaels and proposed the Saturday TV Funhouse series. Before we knew it, we were in production on these groundbreaking shorts, about twelve a season. I consider these films a big deal. They really helped people see animation as an adult vehicle instead of just “Ducks & Bunnies”. The Simpsons was there, Beavis had hit, but this was on a different level of visibility. Plus, we were all getting credit on these self-contained little films. The other aspect that was a dream was the fact that NBC and SNL had a lovely umbrella of indemnification that allowed us to parody and satirize on a level that had incredible bite! Finally, we were able to create a new style of animation that also helped push the edge of Robert’s writing where it needed to go. Our problem as a studio was we were gradually becoming type-cast by the work. I’d worked very hard to not have a style, but because of the visibility of the work and our name right up there, people became conditioned to think that’s all we did, or worse, were capable of. By 2000 it was time to move on.

JA: Tell me about your work on the pilot of Harvey Birdman, Attorney at Law, and also how it was received by the network when it first aired.

J.J.: Cartoon Network’s Michael Ouweleen and Eric Richter rang us up and wanted to know if we’d be interested to work with them on the pilot. Patrice and I thought it was a terrific idea and dove in. It was fun to help sculpt the concept of the show and character, plus the mix of styles was an interesting twist to cartoon animation. The show was a shoe-in for success. The network had approved the production of the pilot solely on Eric’s singing of the show’s opening song! It also helped inaugurate the Adult Swim block.

JA: You have also worked with Stephen Colbert more than once, providing animation for both Strangers with Candy and The Colbert Report; do you have a piece of animation you have been involved in that stands out as your favorite?

J.J.: We also animated his voice as Ace from the Ambiguously Gay Duo (Steve Carell does Gary), created his "Spartina" title card used at the end of The Colbert Report, worked with him on a Daily Show with Jon Stewart in a Schoolhouse Rock parody, and suggested Michael and Eric cast him in Harvey Birdman. The Tek Jansen cartoons are right up there with Ace & Gary as favorites of mine.

JA: Tell me about your work with the USA/NBC live action series Psych; what was it like working with creator Steve Franks?

J.J.: The Big Adventures Of Little Shawn & Gus interstitial series grew out of my friendship with Jason Holzman who was the person I worked with at the EURO/RSCG ad agency on some "Give Blood” commercials. We created a superhero together called “Red Defender”. He moved to NBC/USA Networks and they had the idea to do some webisodes that could help support their very successful Psych series. We (Dan Madia here in the studio was the designer) first worked with the network to prepare a presentation to the creators of the series (Steve Franks front and center) and then collaborated intimately with the network and creators. Steve and his crew couldn’t have been more enthusiastically supportive! Really great!

JA: What are your thoughts on current animation being produced in the industry, what stands out as being your favorite, and what would you say is the worst?

J.J.: I don’t watch a lot of TV animation. I do enjoy South Park, Family Guy, and I think Flapjack has some neat stuff going on. Brad Bird’s work in general wows me as well. I love going to festivals like Ottawa and I’m looking forward to Platform #2 – this is where you see some really great stuff. Bill Plympton, Michael Sporn, Aaron Augenblick, and John Kricfalusi deserve credit for keeping the energy level high with independent work. As a matter of fact, it’s in the independent world that the important stuff’s being done and it’s finally getting mainstream attention. The worst? I’ll keep it general by saying stuff that doesn’t seem to be exploring anything new and just looking, and sounding, formulaic.

JA: What working artists would you reccomend we keep our eyes on that everyone might not yet be aware of?

J.J.: What I love about the availability of mainstream animation software is the experimentation we are seeing by print artists delving into animation. Jonathon Rosen and Nathan Fox come to mind. Their work is raw and they approach animation from a different foundation because of their design and drawing background.

JA: Do you have a favorite cartoon of all time?

J.J.: Yellow Submarine, Ryan, Disney’s Pinocchio, Magical Maestro, Syssaphus. . . I guess that would be a “no”.